Wednesday, May 29, 2013

Origin PC Genesis (2012 Version) Review and Ratings computershopper.com

We've become accustomed to seeing Origin PC push the envelope with its Genesis desktop-PC lineup, as the gaming rig's performance scores ramp up to ever-increasing levels of ludicrous speed. This time, however, it was the huffing and puffing of the freight guy that alerted us to a possible new level of achievement: The latest Genesis, packed in a wooden crate akin to our November 2010 review unit's, had a (literally staggering) shipping weight of 103 pounds.
Origin PC Genesis (2012) small
That shoots to heck the idea of putting the power of a mainframe on your desk—unless you've got a very, very sturdy desk. It also begs the question of what you're going to owe your friends for helping you wrangle this behemoth to your mounting spot of choice.
And it's not just its physical weight that will impress you. The Genesis model that arrived at our door for testing rings up at a stratospheric $7,499, making it one of the most expensive desktop PCs we've reviewed in quite some time. Luckily for extreme (and extremely flush) gaming maniacs everywhere, the price is justifiable through a list of components so drool-inducing you'll fill a kiddie pool in no time.
Still, let's check reality right up front on this one. We're not going to try to convince even trust-funded gaming extremists that they truly need this new Genesis. Nobody does. It's the kind of system that begs the addition of a 30-inch monitor (or two, or three) with a 2,560x1,600 native resolution. A deluxe screen like that, though, will push the overall price north by as much as another $1,500 for each screen. In any economy, never mind 2012's, that's a serious amount of money for a PC.
That's probably why you won't find this particular rendition of the Genesis sitting on Origin's online store shelves. It's a custom order (among scads of other possible configurations) requiring serious gaming intent—and it delivers. You may not need the Genesis, but you will want it.

Design & Ports

Our test model came in a Bitfenix Shinobi XL tower chassis. It's made of steel, not aluminum, and that's responsible for much of the weight. The specific model of the XL that Origin uses has a window panel on the left side inlaid with red lights that glare out at the day or night.
All things considered, the overall system design and sheer weight most likely relegate the Genesis to the floor under your desk, to the right of your chair. That way, you can access the top-mounted USB 3.0, eSATA, and analog audio ports while being able to press the power and reset buttons, without being blinded by the lighting emerging from the case's left-side panel, as it would were it on your desk. Sure, you might have to swivel a bit to see the front-mounted cooling-fan control panel or watch the cooling liquid cascade past its window. (There's a very serious liquid-cooling scheme inside this PC; we've got more on that later. ) But we all need to take a break sometime.


The only downside to placing this PC on the floor is that at some point you'll need to maneuver your way through the dust bunnies under your desk to reach the ports on the back panel. It's a rich assortment of USB ports (four USB 3.0, five USB 2.0), eSATA ports (two), digital audio ports, and, of course, a Gigabit Ethernet jack.

Monday, May 20, 2013

Top 10 PC games


10: Call of DutyGenre: First-person shooter
Top Ten PC Game - Call of Duty
Call of Duty – #10 on the Top Ten PC Games of All Time
Call of Duty is a testament to the power of taking something simple and doing it well. The idea of a shooter set in World War II was nothing new, but Call of Duty stood apart from all the others through its sheer intensity and overwhelming bombast. Everything about this game – from the sound effects to the intense gameplay – felt so much like being in a real war you could almost get PTSD by playing it. Charging up the hill in Stalingrad with no weapon while dodging stuka strafing runs, sniper fire, and artillery shells is not an experience many gamers are likely to forget.
9: Age of Empires 2: The Age of KingsGenre: Real-time strategy
Top Ten PC Game - Age of Empire
Age of Empires 2 – #9 on the Top Ten PC Games of All Time
Age of Kings was simply an excellent example of the real time strategy genre. Allowing players to command an entire civilization through the Dark Ages up to the Renaissance, it provided deep gameplay with numerous potential strategies while avoiding needless complication. But what was really special about this game was its loyalty to its medieval setting. While a real historian could probably find plenty of inaccuracies, for a video game, Age of Kings showed a great commitment to its source material, even down to each civilization’s units speaking in that society’s language. Plenty of games claim to make learning fun, but Age of Kings actually did it.
8: DoomGenre: First-person shooter
Doom Top Ten PC Game of All Time
Doom – #8 on the Top Ten PC Games of All Time
Doom is the game that made the world fall in love with shooters. It introduced an entire generation to the joy of random, meaningless violence. Plot? Logic? A point? Who needs those when you’ve got a minigun and an army of demons waiting to be slaughtered? Subsequent games have improved on Doomin every quantifiable way, but none have surpassed the pleasure of its simple-minded bloodlust.
7: The Elder Scrolls V: Skyrim
Genre: Role-playing
Top Ten PC Game The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim – #7 on the Top Ten PC Games of All Time
If there’s one thing gamers like – other than killing zombies and collecting loot – it’s freedom. Freedom is something that Skyrim, the fifth installment of the acclaimed Elder Scrolls series, provided in spades. It gave players a massive open world filled with the potential for exploration and a freeform progression system that let them design exactly the character they wanted. This was a game with a million things to do, and a million ways to do them. While Skyrimprovided plenty of epic combat against everything from dragons to vampires, it is perhaps the freedom of exploration and immense detail of the world – from the way characters would go to bed at night to the background conversations between townsfolk – that players will remember the most.
6: Mass Effect 2Genre: Role-playing
Top Ten PC Game Mass Effect 2
Mass Effect 2 – #6 on the Top Ten PC Games of All Time
Mass Effect was universally acclaimed for its brilliant writing, its deep characters, and the intense and meaningful choices it granted the player. But it was a console port and thus not eligible for this list, so its falls to Mass Effect 2, which was intended to be a PC game from the start. ME2 took everything that made the first game great and enhanced it. Once again placing players aboard the starship Normandyas Commander Shepard, ME2 provided the same great story-telling as the original with new twists and memorable new characters such as Thane Krios, the hitman with the soul of a poet, and Miranda Lawson, a woman whose perfection is her flaw.
5: World of WarcraftGenre: Massively multiplayer role-playing
Top Ten PC Games World of Warcraft
World of Warcraft – #5 on the Top Ten PC Games of All Time
World of Warcraft is a juggernaut. A smash hit of epic proportions, it maintains an unassailable stranglehold on the massively multiplayer genre even years after its release. No one can seem to agree on what it made such a success – its approachability, its scale, its polish, or something else – but everyone has an opinion. Half the gaming community says it redefined massively multiplayer games for the better by cutting down on the repetitive gameplay and harsh difficulty of past MMOs, and the other half says it ruined the genre by catering to lazy players, but everyone agrees it changed the gaming world forever.
4: Half-Life 2Genre: First-person shooter
Top Ten PC Games - Half Life 2
Half Life 2 – #4 on the Top Ten PC Games of All Time
If you’re looking for a game that hit the ball out of the park in pretty much every way imaginable, Half-Life 2 is for you. Critics and fans alike have heaped praise on every single aspect of Valve’s FPS opus: its story, its sound, its realistic physics engine, its exciting gameplay. And that still wasn’t enough to convince Valve they could rest on their laurels, because they then followed it with two equally brilliant expansions, Episodes One and Two. This led to a fever of anticipation for Episode Three so intense that its five years – and counting – of delays have led fans to start petitions and mail crowbars to Valve to protest its non-existence.
3: StarcraftGenre: Real-time strategy
Top Ten PC Game Starcraft
Starcraft – #3 on the Top Ten PC Games of All Time
Blizzard Entertainment is the virtuoso of the real-time strategy genre. Any of their RTS games would be deserving of a spot on this list, but if there is one that is more noteworthy than the others, it is Starcraft. This is a game that redefined the RTS world. Whereas its predecessors featured factions whose only differences were cosmetic, Starcraft gave us three utterly different yet still equally powerful races to play with. Its single-player campaign offered one of the era’s best video game stories, and its multiplayer was so strong it helped to create the world of E-sports.
2: No One Lives Forever: The OperativeGenre: First-person shooter
Top Ten PC Game No One Lives Forever
No One Lives Forever: The Operative – #2 on the Top Ten PC Games of All Time
A groovy romp through the world of 1960s super spies, No One Lives Forever is a game that seems to have been somewhat forgotten by history, and that’s a tragedy. This was a game whose developers clearly had fun. Every aspect of the game oozed love and passion: its delightfully witty dialogue, its countless Easter eggs, and its mind-blowing level design. Any game where the player falls out of an exploding plane and must steal a parachute from an enemy trooper while in mid-air is worthy of respect.
1: Portal 2Genre: Puzzle-platform
Top Ten PC Game Portal 2
Portal 2 – #1 on the Top Ten PC Games of All Time
Portal 2 is probably as close to a perfect game as we’re ever going to see. Some games might boast more epic plots or more addictive gameplay, but none can match Portal 2’s utter polish and pristine quality. There is absolutely nothing bad that can be said about this game. Portal 2 preserves everything that made the original Portal brilliant – its wry, dark humor; its mind-bending, portal-slinging gameplay; and the deliciously evil GLaDOS – and enhanced the formula with even more creative puzzles, a longer game, and an expanded cast of memorable characters. In the end, the only complaint that can be made is that there isn’t a Portal 3 yet.

FIFA 14 real ball (trailer) i dont own


Halo 4 gameplay trailer (i dont own)


Battlefield 4 gameplay (i dont own)


Call of Duty: Black Ops 2 Man of the People achievement (i dont own)


Call of Duty Black Ops 2 Dont Fire Until You See (achievement) (i dont own)



Top 10 best selling games on PC


The PS4's processor and performance what i think


1. THESE CHIPS AIN'T CHEAP

The PS4's processor and performance what we know and what we think we know
AMD. APU. Six letters which would normally spell out the word "cheap." But in the case of the PS4, we can be pretty sure of the opposite. In fact, from the data Sony has revealed, the PS4's APU actually sounds like a serious investment -- not only in terms of R&D for the semi-custom design, but also in terms of raw components.
It's true that AMD is known for undercutting Intel in the marketplace, usually with the sacrifice of some general computing power. And among AMD's offerings, the APUs -- which combine CPU and GPU on a single piece of silicon -- generally hit the lowest price points, maxing out at a retail price of around $130. Merging processors is a tried-and-tested way of reducing costs -- that's why Microsoft did it with theXbox 360 Slim in 2010.
But here's the thing: AMD's current top-end APU only delivers around 700 GFLOPs of compute power from its CPU and GPU combined. We're told the PS4's processor delivers nearly 2 TFLOPs from its GPU alone. In other words, we're looking at 3X compute performance before we even get to the eight-core CPU.
To get a similar level of graphical power to the PS4, you'd need to spend at least $200.
To get a similar level of graphical power to the PS4, you'd need to spend at least $200 on a Radeon HD 7850 graphics card and splash out extra on a processor. But even then you'd only have 2GB of GDDR5 memory. This type of memory tends to be slightly more expensive than regular DDR3 system memory, and Sony tells us the PS4 comes with 8GB of the stuff. There's no way on earth that could come cheap.
As to how much we loyal gamers will be asked to cough up for a PS4, we can only hope that it'll be less than the burdensome $499 starting price of the PS3. Sony has only hinted that it "hopes" to bring it in under $599. Perhaps Sony will take on a short-term hit to its margins in return for the long-term gains of building the PlayStation ecosystem. AMD may also shoulder some of this responsibility, since it also stands to gain strategically from this deal -- an idea we'll return to shortly.

2. NOTHING ELSE COMPARES

The PS4's processor and performance what we know and what we think we know
Now that we've mentioned parallels with some existing PC components, why don't we go whole hog and design a PC rig to match the PS4's basic specs? It'd be a fun way to spend a weekend, but alas it'd also be spurious. A total waste of time.
How come? Because the PS4 is a true next-gen device. It'll be built around AMD's Jaguar core, which is still a long way from being available on the PC market. We know that Jaguar is an evolution of the Bobcat core found in relatively low-powered netbooks, but that doesn't mean we can use any Bobcat device for comparison. Existing Bobcat netbooks generally have two cores, while the PS4 has eight.
The PS4 is a true next-gen device.
And here's another good reason to be wary of parallels with existing PC components: Sony's use of GDDR5 "unified memory." We've already mentioned the fact that it comes in an expensive 8GB dollop, but we also need to bear in mind its speed and the way it's going to be used.
In PCs, the CPU generally uses lower-bandwidth DDR3 memory, while the graphics card (if there is one) uses faster GDDR5. The Xbox 360 went the "unified" route, using 512MB of GDDR3 for both the CPU and GPU. The PS4's memory will also be unified, but it'll be faster than anything that has been used for this purpose before, so it could potentially remove bottlenecks and improve performance in ways that are hard for us to anticipate. Equally, there may also be drawbacks that are hard to predict, for example with regards to memory latency.

3. PC GAMERS NEEDN'T FEEL JEALOUS

The PS4's processor and performance what we know and what we think we know
It's worth reiterating though, that even if the PS4 does put its memory to wildly good use, it'll probably serve to compensate for the low-power nature of its processor rather than to push the boundaries of gaming graphics.
It won't match a good gaming PC for raw performance.
As a benchmark, a current high-class gaming PC has enough grunt to run games on multiple monitors at extremely high resolutions, reaching or even exceeding the number of pixels used in 4K displays. The PS4 will handle 4K video at at launch, and may possibly get an update to enable 4K gaming later if developers start taking the format seriously. But by the time that happens (let's say in a couple of years), PC rigs will have been upgraded and will still be way ahead. So if you want mega high resolutions now or later, the PC will probably still be the best route to deliver that.
Sony execs have already hinted that the PS4 is going to be about the complete package -- including things like streamed gaming -- rather than its pure hardware capability. This package of features might entice many PC gamers, but it won't match a good gaming PC for raw performance.

4. MAYBE WE'RE NOT MEANT TO TURN IT OFF

The PS4's processor and performance what we know and what we think we know
Each update to the PS3 brought its power consumption down significantly, mainly by shrinking the processor's transistors down from 90nm to 65nm and then 45nm. The original 90nm processor burned up to 200W merely while perusing menus (yes, that's more than some refrigerators) and we'd never have left it on overnight for fear of attracting mice to the warmth of the TV cabinet.
The latest version consumes just 60W on the menu or up to 80W while running a game, but the PS4 could take things even lower while still pulling of sophisticated functions -- such as acting as a game hub for a connected PS Vita, or running always-on facial recognition with the new sensor-laden Eye module.
The 28nm Jaguar cores in the PS4 are an evolution of AMD's Bobcat silicon, which was used in netbook processors that generally maxed out at 18W. According to slides recently released by AMD, a quad-core Jaguar chip will consume up to 25W. Even if the PS4 doubles that, with eight cores burning 50W, that'd still be a lot quieter and easier to cool than a recent PS3. (But remember, we're well into very speculative territory at this point.)

5. IT'LL CHANGE THE WAY GAMES ARE MADE

The PS4's processor and performance what we know and what we think we know
AMD has staked its future on a certain philosophy that has sometimes left it looking isolated. Unlike Intel, which throws its billions into putting ever-greater numbers of transistors into its cores, AMD reckons that there are smarter ways to use and arrange these transistors.
Having many weak cores instead of a few strong ones is a classic example. It's a pattern found in AMD's FX range of PC chips and now in the PS4's spec sheet, but game developers just aren't used to it. They're accustomed to good single-threaded performance, so they'll have to adapt if they want to the push the PS4 to its limits. They'll also have to look into tricks like GPU compute, which can allow a strong GPU to help a weak CPU on certain non-graphical tasks.
All of this will be good for AMD, since games will run better on its hardware. But in the long-term it could be a good thing for anyone looking to play games on a low-cost, low-power device.

WRAP-UP

The PS4's processor and performance what we know and what we think we know
Granted, there's a lot of guesswork going on here. But hopefully some of the items we've looked at from Sony's spec sheet will now have a bit more context. Not only in terms of what words like APU and "unified memory" mean, but also with respect to the bigger picture of what the PS4 is designed to achieve.

We could be wrong, but it looks to us like Sony has made a serious investment in a new type of processor that finds a better balance between performance and power consumption. It could deliver the 1080p visuals of a current mid-range gaming PC but in a form factor more akin to a small and quiet HTPC. We just hope that's as clever as it sounds -- and that Sony will find a way to keep the price below that of the console's predecessor.

Killzone 4 or Killzone Shadow Fall PS4 Gameplay (i dont own this)


Upcoming game Watch Dogs PS4 gameplay (i dont own)


FPS control

I started to watch videos on how to make games. I found a software called Unity and Unity helps you make a game. So I started reading about Unity and i found another software called FPS control, FPS control allows you to make a FPS (First Person Shooter Game). FPS control focus on make those games and also made the controls more simple. FPS control runs on unity if you are interested please go to http://www.fpscontrol.com/ i'm just saying this because i want to make a game not a add (i dont own or sponsor fps control)

FPS control this is the easiest way to make games (i dont own this)


FIFA 13 new skills (i dont own)


Battlefield 3 Gameplay (i dont own)


Black Ops 2 Uprising Trailer (i dont own)